Sunday 21 April 2013

Character development & Abstract forms of expression


At the beginning of this workshop the artists were divided into 3 separate teams, according to their artistic inclinations. From this point onwards, each team will be led by an 'artist in residence', and will produce a final work using the medium that the 'artist in residence' specialises in. Gemma took the 'Performance Art' team, Angelo the 'Digital Media' team, and Kiera the 'Mark making & drawing' team.

In the DM (digital media) workshop, there was a movement away from the literal, narrative based forms of visual language, toward the more Abstract, Surreal styles of expression. Angelo built a basic photography studio set up: 

Grey colourama background
Two light sources - Key light being flash head with a soft box,  lighting the face. Second light, flash head with umbrella, lighting background.

Angelo then directed the artists as they shot portraits of each other. The aim was too try and capture interesting shapes and poses, as opposed to 'telling a story'.






Towards the end of this workshop, the DM team collaborated with Gemmas PA (performance art) team, where the artists were working on character development, with the use of props and costumes.

Sienna moved over from the PA team, and put in a star turn on the photography set, creating hauntingly beautiful shapes and poses (see below). 




Meanwhile over in the 'mark making' team, the artists created drawing tools from materials such as weeds, sticks, threads, masking tape, sponges and traditional materials such as graphite sticks and powder, Charcoal sticks and powder.

The marking tools where then used to great effect, with stunning results. This process encouraged the artists to explore their visual language through mark making with drawing tools that pushed their control over drawing implements.  
























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